Assignments for a 2-year arts curriculum with a focus on concept, experiment and process before product.
The assignment cards above featured steps – observing, reseaching, and demonstrating, among others. Each card featured the steps needed to complete the assignment. Inspired by designer and reseacher of didactic methods Bruno Munari, I decided to make these theoretical steps more tangible. The finished product can both be used as iconography or as an interactive game element.
EXAM COVER PAGE & GRADING RUBRIC
I chose time loops as the theme for this particular exam, and as such decided that the design of the grading rubric should match. The circular rubric, featuring a cotter pin in the middle, can be spun around to read each individual section.